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Motion, Game Design, and Art: Rhymeheart Devlog [#2]

Devlog #1 Hi, all. It’s Friday! I missed yesterday’s devlog, so here it is. Over the last week, I added motion and collisions. I am mostly happy with the way the physics works, with the exception of non-rectangular collisions. Even after implementing angle-sweep collision reconciliation, it’s very easy to get stuck on elliptical or otherwise … Continue reading Motion, Game Design, and Art: Rhymeheart Devlog [#2]